Smoothed out the size fitting algorithm, with the result of much cleaner renders.
Fixed a bug whereby if a sprite was dropped on a page with no valid position so that it went to the inventory in the position of the inventory exit, then it couldn't be picked up!
Wednesday, 4 December 2013
Incredible time gap...
... but I'm back at my little forge, carving this and that.
I built another test version which you can load from this handy link.
I was dissatisfied with the re-rendering engine in android java, so I built a version that only does a few sizes of playfield. It needs work, but it's viable.
I built another test version which you can load from this handy link.
I was dissatisfied with the re-rendering engine in android java, so I built a version that only does a few sizes of playfield. It needs work, but it's viable.
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