Documenting and sharing this Myst-like Adventure creation system.
Sunday, 18 April 2010
Latest Junk Picture
I just finished this little beauty this morning. Note the ropes and the pylon. It took FIVE HOURS, THREE MINUTES AND TWO SECONDS to render! That was with a number of time-wasting options enabled, particularly the Rope functions.
While building the picture, I cut out as much as possible of the slow stuff - the ropes are particularly slow - and just go for shape, using my laptop. That picture, without the ropes and radiosity, renders in a few minutes. Then I set up a group of renders and run them in batch on my fastest machine
Code To understand and participate in the coding side of this blog, a passing acquaintance with HTML and Javascript is sufficient. A deeper knowledge of Java will be necessary.
Graphics I have used POVray for the scenery. It's a bit mathematical rather than wysiwyg, but it works for me.
Story Some experience of adventure games like Myst would be an asset.
Copyright and Cost
As far as possible, I have used development products that are free. Not all of these are copyright-free.
All my code is copyright to Amazon Systems, but if you keep my copyright statements in the code, you may use it freely to produce your own products.
One or two sections of code are copyrighted to 3rd parties, but, again, if you keep their copyright statements in the code, you may use it freely to produce your own products.
2 comments:
I suppose there are no shortcuts you could take to drop the render time, eh?
While building the picture, I cut out as much as possible of the slow stuff - the ropes are particularly slow - and just go for shape, using my laptop. That picture, without the ropes and radiosity, renders in a few minutes. Then I set up a group of renders and run them in batch on my fastest machine
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