Monday, 23 April 2012

More Design

Showing the limp mode version to a friend yesterday alerted me to the fact that I ought to centralise the image in the view. No problem. Just a displacement in the x or y axis of the destination.

There will also be a need for cutting off a portion of any sprite that strays across the background boundary.

Both of these can be handled in the doDraw portion of the code.


Some scenes will be labelled "no popscene", eg Inventory, save, limbo.


Design suggestion: So that we don't need to use text to label the various saves, icons of jade Chinese horoscope characters  (eg dragon, tiger, ox, monkey) will be used.

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