Thursday 4 April 2013

Catch-up

What time I've spent on the project since November has been spent on Povray, which doesn't lend itself to blogging. But Christmas, another issue of Mythaxis, and a bit of home improvement took priority at various times. We now have a couple of animated junks, an advance on Rock design, and a cave.

On Jade code, plans are afoot to distinguish between animated and static images for the same sprite. Also, it's now clearer how to restore configurations which are changed as a result of user action. e.g. where zone destinations have been altered, or resources used up, or doors opened.

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