Writing this game all by myself is going to be a bit of a challenge and a trifle lonely. Three threads have to be handled:
- Engine code development
- POVRay images development
- Story development
First, I'll set up a new code development and test environment. I don't even know if my 2003 code will still compile and work if I recompile it with an up-to-date Java. Most of my early development took place on J++, which, despite its shortcomings, was a pretty friendly development environment. Latterly, I was using the Sun bare bones development system. I flirted with Borland JBuilder for a while, but it was more trouble than benefit.
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