I haven't posted very much lately, partly because I was getting out the next issue of Mythaxis, but I have been thinking about it a lot. I have decided to start the game on a boat - a Chinese Junk. The boat can transport the player to various locations around the island as necessary, and I would use a chart table below decks to direct the boat to the destination.
The boat will also contain a number of useful items - including a fan to transport the player back to the junk, or summon it.
I already have a boat in povray. I just have to elaborate it a bit.
In thinking about this, I realised we must have a rocking effect for the scenery when on deck. I considered using an array of g2d rotated images for this, but I think it'll be easier just to pre-rotate the images in Paint Shop Pro and load them as sprites. I can arrange that they not be the whole size of the applet window by placing static sprites of portholes, sails, deckhouses etc to frame the background which will be a lower priority sprite.
I was briefly worried about fan management, because there are several fan functions, which I solved by having a hot spot on the open fan, and by having a special room for open fans.
- pick up (closed) fan - double click when fan not carried
- drop (closed) fan - double click when fan carried
- open fan - single click when in inventory 'room' only and fan is closed
- close fan - single click (not on fan hot spot) when in inventory 'room' only and fan is open
- use fan - click on hot spot on open fan
I have come to the conclusion that I have to fill out the game in povray before I do any more gameplay. I just keep realising that the game isn't rich enough without a good deal more articles in it. The game's going to be small enough without looking impoverished. So the next big push is scenery.
I still haven't bitten the bullet of music in mp3, but I'm not too worried about that.
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