Thursday 11 November 2010

Feverish Activity behind the Scenes


Over the last few weeks, I've concentrated on a variety of articles on the junk - table, chairs, a bucket etc.

The next stage is to build it into a new version of the example game, but that will involve some new work on the Sprites, to give the water a more realistic appearance.

I also have to re-write the BridgeData module to control the new scenes.

I am a little conflicted on the "Junk Puzzle" - i.e. how to get from the initial scene of being on the junk to getting to the island. It mustn't be too obvious - the player should have to think about it - but I don't want it to turn into a maze.

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