Showing the limp mode version to a friend yesterday alerted me to the fact that I ought to centralise the image in the view. No problem. Just a displacement in the x or y axis of the destination.
There will also be a need for cutting off a portion of any sprite that strays across the background boundary.
Both of these can be handled in the doDraw portion of the code.
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Some scenes will be labelled "no popscene", eg Inventory, save, limbo.
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Design suggestion: So that we don't need to use text to label the various saves, icons of jade Chinese horoscope characters (eg dragon, tiger, ox, monkey) will be used.
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