Having further considered the matter of the GUI, I've decided to base it all on sprites, rather than a special screen. It is probably neater, and certainly more efficient. So another carefully designed backdrop hits the wastebin.So, what's still to do?
- Scale, flip and mirror on sprites;
- Cursor;
- More detailed touch control;
- Pick-up and drop;
- The save / restore for Android OS operations. The game has to be revivable if it is re-oriented, de-focussed etc. by the user. It's an Android preoccupation;
- Similarly, and, I hope, using the same compression technology, the user save / restore;
- Music,which I hope to implement by using the built-in MP3 player;
- The Jade game itself, for which I have a lot of scenery and virtually no plot;
- The various delivery activities to get it to Beta Test and Android Market.

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